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[ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discussion

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[ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discussion

Postby MagnusFrost » Thu Dec 05, 2019 12:44 am

Will edit with suggestion when I have permissions :|

Discuss!

Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby 4K606 » Thu Dec 05, 2019 1:42 am

I feal like this is too complicated when all that is needed is to remove the government trade center. The government trade center is keeping the prices stagnant. I'm not sure it will work as hoped but It would be a good experiment to test out for a few months, just like when we removed /suicide for a few months.
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby PrinceAdam » Thu Dec 05, 2019 3:01 am

I think step 3 is a good idea. It will be useful to have. Maybe HelloMiners can get business bank accounts
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby SilverKnight » Thu Dec 05, 2019 10:01 am

Yea 1 and 2 might be kinda hard and too hard to implement, and might not be popular for a lot of people. 3 is gud and def needed, and a gov stock market wud be excellent
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby fluffythebunnyx3 » Thu Dec 05, 2019 10:17 am

i created another forum account just to comment on here, i think the /bank plugin should be re-added or something similar so theres like seperate bank accounts for businesses or just personal use. For example, say you wanted to save up 100k to buy some land or a city etc, but you're also working on other projects or have a shop. Keeping your money seperate in a /bank is easy, and you could maybe give other players access to it, whilst notes are great you cant really see the money on demand and theres a possibility it can get lost or stolen. I dont know why the /bank plugin was removed, but i think re-adding something similar is a good idea. ;)
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby ~Doodle » Thu Dec 05, 2019 5:20 pm

I personally am against any for of tax on the buying and selling of any items. I also think that having an algorithm which calculates the value of items based on the quantity bought and sold is also a bad idea, as this will mean players who look to buy items will constantly look for the cheapest seller, meaning they wait for weeks at a time. This decreases buy rates which drops the prices and subsequently raises the value. This puts people in a loop for wanting the items for a good price but waiting for prices to drop, only to find they start raising again. A player based system where we decide the prices and directly compete against others to get more sales works perfect, it is just the government trade centre that has no influx in price. If we maybe make the trade centre a trade in stocks in an industry and actually make a synthetic stock market on industry on the server, then that would totally work and I would be super looking forward to, but I don't think having a government trade centre really works at all unless it's selling goods.

Summery is, I think we should remove the trade centre entirely and make some form of goods sales only that's government run and will influx with the prices its being bought/sold for. I also think we should make a stock market based on the different industries on HelloMiners exclusively, e.g; food, rares and blocks (materials). What's your thoughts?
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby ~Satan » Thu Dec 05, 2019 6:54 pm

I especially like your third idea, if we could have something like corporate bank accounts that would be wild. It would be even more wild if those accounts could be used for chest shops! Starting a store together with someone else would become so much easier because all owners of a company could just see the shop logs which makes a company more transparent and makes it much easier to start one as most people here go solo because they simply don't trust each other sadly. It would also help to organize sales, a company could have a separate bank account for each location and use that data to decide on what location sells best (currently I use the pricing strategy that Whole Blocks started, giving each location a slightly different price to see where sales come from). It would also be nice for some new ideas that I have lying around like, the Hellominers Mass Transit Corporation meant to restructure and revolutionize the messy nether tunnels we have right now (reorganizing hubs, making better tunnels to cut down traveling time etc.)
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