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[ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discussion

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[ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discussion

Postby MagnusFrost » Thu Dec 05, 2019 12:44 am


Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby 4K606 » Thu Dec 05, 2019 1:42 am

I feal like this is too complicated when all that is needed is to remove the government trade center. The government trade center is keeping the prices stagnant. I'm not sure it will work as hoped but It would be a good experiment to test out for a few months, just like when we removed /suicide for a few months.
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby PrinceAdam » Thu Dec 05, 2019 3:01 am

I think step 3 is a good idea. It will be useful to have. Maybe HelloMiners can get business bank accounts
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby SilverKnight » Thu Dec 05, 2019 10:01 am

Yea 1 and 2 might be kinda hard and too hard to implement, and might not be popular for a lot of people. 3 is gud and def needed, and a gov stock market wud be excellent
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby fluffythebunnyx3 » Thu Dec 05, 2019 10:17 am

i created another forum account just to comment on here, i think the /bank plugin should be re-added or something similar so theres like seperate bank accounts for businesses or just personal use. For example, say you wanted to save up 100k to buy some land or a city etc, but you're also working on other projects or have a shop. Keeping your money seperate in a /bank is easy, and you could maybe give other players access to it, whilst notes are great you cant really see the money on demand and theres a possibility it can get lost or stolen. I dont know why the /bank plugin was removed, but i think re-adding something similar is a good idea. ;)
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby ~Doodle » Thu Dec 05, 2019 5:20 pm

I personally am against any for of tax on the buying and selling of any items. I also think that having an algorithm which calculates the value of items based on the quantity bought and sold is also a bad idea, as this will mean players who look to buy items will constantly look for the cheapest seller, meaning they wait for weeks at a time. This decreases buy rates which drops the prices and subsequently raises the value. This puts people in a loop for wanting the items for a good price but waiting for prices to drop, only to find they start raising again. A player based system where we decide the prices and directly compete against others to get more sales works perfect, it is just the government trade centre that has no influx in price. If we maybe make the trade centre a trade in stocks in an industry and actually make a synthetic stock market on industry on the server, then that would totally work and I would be super looking forward to, but I don't think having a government trade centre really works at all unless it's selling goods.

Summery is, I think we should remove the trade centre entirely and make some form of goods sales only that's government run and will influx with the prices its being bought/sold for. I also think we should make a stock market based on the different industries on HelloMiners exclusively, e.g; food, rares and blocks (materials). What's your thoughts?
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby ~Satan » Thu Dec 05, 2019 6:54 pm

I especially like your third idea, if we could have something like corporate bank accounts that would be wild. It would be even more wild if those accounts could be used for chest shops! Starting a store together with someone else would become so much easier because all owners of a company could just see the shop logs which makes a company more transparent and makes it much easier to start one as most people here go solo because they simply don't trust each other sadly. It would also help to organize sales, a company could have a separate bank account for each location and use that data to decide on what location sells best (currently I use the pricing strategy that Whole Blocks started, giving each location a slightly different price to see where sales come from). It would also be nice for some new ideas that I have lying around like, the Hellominers Mass Transit Corporation meant to restructure and revolutionize the messy nether tunnels we have right now (reorganizing hubs, making better tunnels to cut down traveling time etc.)
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby ~Weather » Sat Jan 04, 2020 2:59 am

Well, this sure got lost in the forums pretty quickly and I must've missed when it was posted.

I like all points here except the taxes part. The government already gets enough money through land purchases and does not really need a boost. If you are up to developing plugins like such that would be fantastic and would only further the server's uniqueness.

To strengthen the economy, I think really the government trade center needs to be fully abolished. It is withholding item prices within the sell and buy range the government is currently providing. As much as people like to think of the server as a capitalist market, it really is more of a command economy. The government is currently deciding the prices of what items will be sold and bought for. I think in the situation of our server it is greatly hurting private businesses.
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby SpartanPride7 » Sat Jan 04, 2020 4:14 am

I have been supporting the removal of the Government Trade Center for years now.

If I am understanding your suggestion correctly, you essentially would like to calculate the average chest shop prices for various items throughout the server, and base the Gov trade center prices on those?

The thing with the government trade center is that the server prices revolve around those. The reason most items are the prices they are today is because the trade center dictated that price years ago when created. Prices for most blocks don't change dramatically because the trade center anchors them at a certain price.

If the trade center were to be removed, the market will finally have the chance to determine its own prices for blocks and items depending on the supply and demand of that item, like how it is in real life.
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Re: [ECONOMY]Dynamic Economy Pitch -DEV_SUGGESTION - discuss

Postby DR_StevenStrange » Sat Jan 04, 2020 6:44 am

SpartanPride7 wrote:I have been supporting the removal of the Government Trade Center for years now.

If I am understanding your suggestion correctly, you essentially would like to calculate the average chest shop prices for various items throughout the server, and base the Gov trade center prices on those?

The thing with the government trade center is that the server prices revolve around those. The reason most items are the prices they are today is because the trade center dictated that price years ago when created. Prices for most blocks don't change dramatically because the trade center anchors them at a certain price.

If the trade center were to be removed, the market will finally have the chance to determine its own prices for blocks and items depending on the supply and demand of that item, like how it is in real life.

I too have agreed for a while now that the GTC should be removed. On other servers, I have seen it work where the economy was able to function with a server shop, but was only really needed for new players. When I joined HM, I saw something very different. I saw the dependence on the GTC for both new and old players alike. It made old players rich and it gave the new players a way to make money. But as times have evolved, I believe we need to remove the GTC and find other methods new players can make money, then the economy can be completely player ran without really any government involvement.
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